Experimental port to 23w06a

Some stuff is still broken, but I managed to implement directional movement in screens
This commit is contained in:
Motschen
2023-02-15 11:11:39 +01:00
parent d48952fec9
commit 1c999137ba
12 changed files with 58 additions and 116 deletions

View File

@@ -327,15 +327,13 @@ public class MidnightInput {
&& (button == GLFW.GLFW_GAMEPAD_BUTTON_DPAD_UP || button == GLFW.GLFW_GAMEPAD_BUTTON_DPAD_DOWN
|| button == GLFW.GLFW_GAMEPAD_BUTTON_DPAD_LEFT || button == GLFW.GLFW_GAMEPAD_BUTTON_DPAD_RIGHT)) {
if (this.actionGuiCooldown == 0) {
if (MidnightControlsConfig.arrowScreens.contains(client.currentScreen.getClass().getCanonicalName())) {
switch (button) {
case GLFW_GAMEPAD_BUTTON_DPAD_UP -> pressKeyboardKey(client, GLFW.GLFW_KEY_UP);
case GLFW_GAMEPAD_BUTTON_DPAD_DOWN -> pressKeyboardKey(client, GLFW.GLFW_KEY_DOWN);
case GLFW_GAMEPAD_BUTTON_DPAD_LEFT -> pressKeyboardKey(client, GLFW.GLFW_KEY_LEFT);
case GLFW_GAMEPAD_BUTTON_DPAD_RIGHT -> pressKeyboardKey(client, GLFW.GLFW_KEY_RIGHT);
}
switch (button) {
case GLFW_GAMEPAD_BUTTON_DPAD_UP -> pressKeyboardKey(client, GLFW.GLFW_KEY_UP);
case GLFW_GAMEPAD_BUTTON_DPAD_DOWN -> pressKeyboardKey(client, GLFW.GLFW_KEY_DOWN);
case GLFW_GAMEPAD_BUTTON_DPAD_LEFT -> pressKeyboardKey(client, GLFW.GLFW_KEY_LEFT);
case GLFW_GAMEPAD_BUTTON_DPAD_RIGHT -> pressKeyboardKey(client, GLFW.GLFW_KEY_RIGHT);
}
else if (MidnightControlsConfig.wasdScreens.contains(client.currentScreen.getClass().getCanonicalName())) {
if (MidnightControlsConfig.wasdScreens.contains(client.currentScreen.getClass().getCanonicalName())) {
switch (button) {
case GLFW_GAMEPAD_BUTTON_DPAD_UP -> pressKeyboardKey(client, GLFW.GLFW_KEY_W);
case GLFW_GAMEPAD_BUTTON_DPAD_DOWN -> pressKeyboardKey(client, GLFW.GLFW_KEY_S);
@@ -343,11 +341,11 @@ public class MidnightInput {
case GLFW_GAMEPAD_BUTTON_DPAD_RIGHT -> pressKeyboardKey(client, GLFW.GLFW_KEY_D);
}
}
else if (button == GLFW.GLFW_GAMEPAD_BUTTON_DPAD_UP) {
this.changeFocus(client.currentScreen, NavigationDirection.UP);
} else if (button == GLFW.GLFW_GAMEPAD_BUTTON_DPAD_DOWN) {
this.changeFocus(client.currentScreen, NavigationDirection.DOWN);
} else this.handleLeftRight(client.currentScreen, button != GLFW.GLFW_GAMEPAD_BUTTON_DPAD_LEFT);
// else if (button == GLFW.GLFW_GAMEPAD_BUTTON_DPAD_UP) {
// this.changeFocus(client.currentScreen, NavigationDirection.UP);
// } else if (button == GLFW.GLFW_GAMEPAD_BUTTON_DPAD_DOWN) {
// this.changeFocus(client.currentScreen, NavigationDirection.DOWN);
// } else this.handleLeftRight(client.currentScreen, button != GLFW.GLFW_GAMEPAD_BUTTON_DPAD_LEFT);
}
return;
}
@@ -426,6 +424,9 @@ public class MidnightInput {
public void pressKeyboardKey(MinecraftClient client, int key) {
client.keyboard.onKey(client.getWindow().getHandle(), key, 0, 1, 0);
}
public void pressKeyboardKey(Screen screen, int key) {
screen.keyPressed(key, 0, 1);
}
/**
/**
@@ -732,7 +733,7 @@ public class MidnightInput {
this.actionGuiCooldown = 2; // Prevent to press too quickly the focused element, so we have to skip 5 ticks.
return false;
} else if (element instanceof AlwaysSelectedEntryListWidget) {
((EntryListWidgetAccessor) element).midnightcontrols$moveSelection(right ? EntryListWidget.MoveDirection.DOWN : EntryListWidget.MoveDirection.UP);
//TODO((EntryListWidgetAccessor) element).midnightcontrols$moveSelection(right ? EntryListWidget.MoveDirection.DOWN : EntryListWidget.MoveDirection.UP);
return false;
} else if (element instanceof ParentElement entryList) {
var focused = entryList.getFocused();
@@ -783,76 +784,13 @@ public class MidnightInput {
}
if (FabricLoader.getInstance().isModLoaded("sodium"))
SodiumCompat.handleInput(screen, direction.isLookingForward());
// This still needs some work
// ScreenAccessor accessor = (ScreenAccessor) screen;
// if (accessor.getSelected() != null && accessor.getSelected() instanceof ClickableWidget selected && accessor.getSelectables() != null) {
// //System.out.println(direction);
// if (accessor.getSelectables().size() >= 2) {
// //System.out.println(direction + " 2");
// int xDifference = Integer.MAX_VALUE;
// int yDifference = Integer.MAX_VALUE;
// ClickableWidget newWidget = null;
// for (int i = 0; i < accessor.getSelectables().size(); ++i) {
// if (accessor.getSelectables().get(i) instanceof ClickableWidget candidate) {
// if (!(candidate.x == selected.x && candidate.y == selected.y)) {
// int canXDifference = Math.abs(candidate.x - selected.x);
// int canYDifference = Math.abs(candidate.y - selected.y);
// if (direction.isHorizontal()) {
// if (direction.isLookingForward()) {
// if (candidate.x >= selected.x && canYDifference <= yDifference && canXDifference <= xDifference) {
// System.out.println(direction + " forward horizontal " + candidate);
// newWidget = candidate;
// xDifference = canXDifference;
// yDifference = canYDifference;
// }
// } else {
// if (candidate.x <= selected.x && canYDifference <= yDifference && canXDifference >= xDifference) {
// System.out.println(direction + " backward horizontal " + candidate);
// newWidget = candidate;
// xDifference = canXDifference;
// yDifference = canYDifference;
// }
// }
// } else {
// if (direction.isLookingForward()) {
// if (candidate.y >= selected.y && canYDifference <= yDifference && canXDifference <= xDifference) {
// System.out.println(direction + " forward vertical " + candidate);
// newWidget = candidate;
// xDifference = canXDifference;
// yDifference = canYDifference;
// }
// } else {
// if (candidate.y <= selected.y && canYDifference >= yDifference && canXDifference <= xDifference) {
// System.out.println(direction + " backward vertical " + candidate);
// newWidget = candidate;
// xDifference = canXDifference;
// yDifference = canYDifference;
// }
// }
// }
// }
// }
// }
// if (newWidget != null) {
// //selected.changeFocus(true);
// ((ClickableWidgetAccessor) selected).setFocused(false);
// ((ClickableWidgetAccessor) newWidget).setFocused(true);
// screen.setFocused(newWidget);
// screen.changeFocus(false);
// screen.changeFocus(true);
// this.actionGuiCooldown = 5;
// return true;
// }
//
// }
// }
if (!screen.changeFocus(direction.isLookingForward())) {
if (screen.changeFocus(direction.isLookingForward())) {
this.actionGuiCooldown = 5;
return false;
else {
switch (direction) {
case UP -> pressKeyboardKey(screen, GLFW.GLFW_KEY_UP);
case DOWN -> pressKeyboardKey(screen, GLFW.GLFW_KEY_DOWN);
case LEFT -> pressKeyboardKey(screen, GLFW.GLFW_KEY_LEFT);
case RIGHT -> pressKeyboardKey(screen, GLFW.GLFW_KEY_RIGHT);
}
return true;
} else {
this.actionGuiCooldown = 5;
return false;
}