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https://github.com/TeamMidnightDust/CustomSplashScreen.git
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CustomSplashScreen 2.0.0 - Rewrite
- Rewrite basically the entire mod for more stability and compatibility - Now uses MidnightLib for configuration - Added spinning loading indicator - Support for random background images located in /config/customsplashscreen/backgrounds - Boss Bar loading bar is now fixed and can be changed in color - Splash screen can now be previewed! All previous configs need to be rewritten, but all options are still available.
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@@ -1,59 +1,63 @@
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package eu.midnightdust.customsplashscreen.config;
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import me.shedaniel.autoconfig.ConfigData;
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import me.shedaniel.autoconfig.annotation.Config;
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import me.shedaniel.autoconfig.annotation.ConfigEntry;
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import me.shedaniel.cloth.clothconfig.shadowed.blue.endless.jankson.Comment;
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import eu.midnightdust.lib.config.MidnightConfig;
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@Config(name = "customsplashscreen")
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public class CustomSplashScreenConfig implements ConfigData {
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public class CustomSplashScreenConfig extends MidnightConfig {
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public static final String general = "general";
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public static final String loading = "loading_indicator";
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public static final String colors = "colors";
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@Comment(value = "Change the design of the progress bar")
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@ConfigEntry.Gui.EnumHandler(option = ConfigEntry.Gui.EnumHandler.EnumDisplayOption.BUTTON)
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public ProgressBarType progressBarType = ProgressBarType.Vanilla;
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//"Change the design of the progress bar")
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@Entry(category = loading)
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public static ProgressBarType progressBarType = ProgressBarType.Vanilla;
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@Comment(value = "Change the texture of the logo")
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@ConfigEntry.Gui.EnumHandler(option = ConfigEntry.Gui.EnumHandler.EnumDisplayOption.BUTTON)
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public LogoStyle logoStyle = LogoStyle.Mojang;
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//"Change the texture of the logo")
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@Entry(category = general)
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public static LogoStyle logoStyle = LogoStyle.Mojang;
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@Comment(value = "Enable/Disable the background image")
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public boolean backgroundImage = false;
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//"Enable/Disable the background image")
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@Entry(category = general)
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public static boolean backgroundImage = false;
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@Comment(value = "Change the color of the background")
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@ConfigEntry.ColorPicker
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public int backgroundColor = 15675965;
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@Comment(value = "Change the color of the progress bar")
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@ConfigEntry.ColorPicker
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public int progressBarColor = 16777215;
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@Comment(value = "Change the color of the progress bar frame")
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@ConfigEntry.ColorPicker
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public int progressFrameColor = 16777215;
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//"Enable/Disable logo blend")
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@Entry(category = general)
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public static boolean logoBlend = true;
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@Comment(value = "Change the mode of the custom loading bar")
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@ConfigEntry.Gui.EnumHandler(option = ConfigEntry.Gui.EnumHandler.EnumDisplayOption.BUTTON)
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public ProgressBarMode customProgressBarMode = ProgressBarMode.Linear;
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//"Change the color of the background")
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@Entry(category = colors, isColor = true)
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public static String backgroundColor = "#EF323D";
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//"Change the color of the progress bar")
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@Entry(category = colors, isColor = true)
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public static String progressBarColor = "#FFFFFF";
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//"Change the color of the progress bar frame")
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@Entry(category = colors, isColor = true)
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public static String progressFrameColor = "#FFFFFF";
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@Entry(category = colors, isColor = true)
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public static String progressBackgroundColor = "#000000";
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@Comment(value = "Enable/Disable the custom progress bar background")
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public boolean customProgressBarBackground = false;
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//"Enable/Disable the progress bar background")
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@Entry(category = loading)
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public static boolean progressBarBackground = false;
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@Comment(value = "Change the style of the boss loading bar")
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@ConfigEntry.Gui.EnumHandler(option = ConfigEntry.Gui.EnumHandler.EnumDisplayOption.BUTTON)
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public BossBarType bossBarType = BossBarType.NOTCHED_6;
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//"Change the mode of the custom loading bar")
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@Entry(category = loading)
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public static ProgressBarMode customProgressBarMode = ProgressBarMode.Linear;
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@ConfigEntry.Gui.CollapsibleObject
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public Textures textures = new Textures();
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public static class Textures {
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public String BackgroundTexture = "background.png";
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public String MojangLogo = "mojangstudios.png";
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public String Aspect1to1Logo = "mojank.png";
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public String BossBarTexture = "textures/gui/bars.png";
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public String CustomBarTexture = "progressbar.png";
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public String CustomBarBackgroundTexture = "progressbar_background.png";
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}
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//"Change the color of the boss loading bar")
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@Entry(category = loading)
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public static BossBarColor bossBarColor = BossBarColor.MAGENTA;
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//"Change the style of the boss loading bar")
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@Entry(category = loading)
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public static BossBarType bossBarType = BossBarType.NOTCHED_6;
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@Entry(category = loading, isSlider = true, min = 1, max = 10)
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public static int spinningCircleSize = 2;
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@Entry(category = loading, isSlider = true, min = 1, max = 10)
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public static int spinningCircleSpeed = 4;
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@Entry(category = loading, isSlider = true, min = 0, max = 23)
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public static int spinningCircleTrail = 5;
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public enum ProgressBarType {
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Vanilla, BossBar, Custom, Hidden;
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Vanilla, BossBar, Custom, SpinningCircle, Hidden;
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}
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public enum LogoStyle {
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Mojang, Aspect1to1, Hidden;
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@@ -61,6 +65,9 @@ public class CustomSplashScreenConfig implements ConfigData {
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public enum ProgressBarMode {
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Linear, Stretch;
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}
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public enum BossBarColor {
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MAGENTA, CYAN, RED, LIME, YELLOW, PURPLE, WHITE;
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}
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public enum BossBarType {
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PROGRESS, NOTCHED_6, NOTCHED_10, NOTCHED_12, NOTCHED_20;
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}
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