11 Commits

Author SHA1 Message Date
Martin Prokoph
b8d2e6b4ab Many QoL improvements & Resourcepack features
- Support Sodium 0.6+
- Allow resourcepacks to force culling and hide fully-encircled leaf blocks
- Force leaf culling when the smart leaves pack is enabled
- Reload world when the config changes
- Only apply Sodium mixins when Sodium is actually installed (Removes log spam)
2024-12-24 14:01:05 +01:00
Martin Prokoph
1ad05aa6bf 1.21 Port & Smart Azalea Leaves
- Closes #51
2024-06-18 20:08:31 +02:00
Martin Prokoph
3e24b1ac0a Automatically mark MidnightLib as dependency 2024-02-22 15:14:44 +01:00
Martin Prokoph
849e089ff2 Fix CurseForge publishing 2024-02-22 15:08:20 +01:00
Martin Prokoph
f3fb019bca Automatic upload using Unified Publishing 2024-02-22 15:01:05 +01:00
Martin Prokoph
41a4ddf633 Port to 1.20.4 & Migrate to NeoForge 2024-02-22 14:23:17 +01:00
Motschen
41efe55ea6 CullLeaves 3.2.0 - Mangrove Root Culling & Sodium fix
- Added an option to cull Mangrove Roots (closes #47)
- Fixed incompatibility with Sodium by removing a now obsolete feature
- Add German translation by myself
2023-08-24 15:40:01 +02:00
Motschen
4f70a32bee Stop game from launching with old Sodium versions 2023-02-11 17:23:36 +01:00
Motschen
24f654fd67 CullLeaves 3.0.0 - Forge support & better Sodium compatibility
- Now utilizes the Architectury build system to provide support for Fabric, native Quilt and even Forge (No Architectury API needed!)
- Update to MidnightLib 1.0.0
- Better Sodium/Rubidium support:
   - Fix resourcepacks utilizing leaf culling flickering when using Sodium (Fixes #15)
   - Integrate Leaf Culling toggle into Sodium options screen
2022-11-12 18:38:52 +01:00
Motschen
8f2fdb6574 File size optimization 2022-11-06 17:40:26 +01:00
Motschen
54e6d69456 Port to Architectury
Still need to figure out how to register built-in resource packs on forge
2022-11-02 18:21:21 +01:00