CullLeaves 3.0.0 - Forge support & better Sodium compatibility

- Now utilizes the Architectury build system to provide support for Fabric, native Quilt and even Forge (No Architectury API needed!)
- Update to MidnightLib 1.0.0
- Better Sodium/Rubidium support:
   - Fix resourcepacks utilizing leaf culling flickering when using Sodium (Fixes #15)
   - Integrate Leaf Culling toggle into Sodium options screen
This commit is contained in:
Motschen
2022-11-12 18:38:52 +01:00
parent 8f2fdb6574
commit 24f654fd67
23 changed files with 160 additions and 18 deletions

View File

@@ -0,0 +1,46 @@
package eu.midnightdust.cullleaves.mixin;
import eu.midnightdust.cullleaves.config.CullLeavesConfig;
import me.jellysquid.mods.sodium.client.gl.device.RenderDevice;
import me.jellysquid.mods.sodium.client.gl.util.ElementRange;
import me.jellysquid.mods.sodium.client.model.quad.properties.ModelQuadFacing;
import me.jellysquid.mods.sodium.client.model.vertex.type.ChunkVertexType;
import me.jellysquid.mods.sodium.client.render.chunk.*;
import me.jellysquid.mods.sodium.client.render.chunk.passes.BlockRenderPass;
import org.spongepowered.asm.mixin.Final;
import org.spongepowered.asm.mixin.Mixin;
import org.spongepowered.asm.mixin.Shadow;
import org.spongepowered.asm.mixin.Unique;
import org.spongepowered.asm.mixin.injection.At;
import org.spongepowered.asm.mixin.injection.Inject;
import org.spongepowered.asm.mixin.injection.Redirect;
import org.spongepowered.asm.mixin.injection.callback.CallbackInfoReturnable;
import java.util.List;
@Mixin(value = RegionChunkRenderer.class, remap = false)
public abstract class MixinRegionChunkRenderer extends ShaderChunkRenderer {
@Shadow @Final private boolean isBlockFaceCullingEnabled;
@Shadow protected abstract void addDrawCall(ElementRange part, long baseIndexPointer, int baseVertexIndex);
@Unique private boolean doFix = false;
public MixinRegionChunkRenderer(RenderDevice device, ChunkVertexType vertexType) {
super(device, vertexType);
}
@Inject(method = "buildDrawBatches", at = @At(value = "INVOKE", target = "Lme/jellysquid/mods/sodium/client/render/chunk/RenderSection;getBounds()Lme/jellysquid/mods/sodium/client/render/chunk/data/ChunkRenderBounds;", ordinal = 0))
public void cullleaves$shouldApplyTransparentBlockFaceCullingFix(List<RenderSection> sections, BlockRenderPass pass, ChunkCameraContext camera, CallbackInfoReturnable<Boolean> cir) {
doFix = pass.getAlphaCutoff() != 0 && CullLeavesConfig.enabled && CullLeavesConfig.sodiumBlockFaceCullingFix && this.isBlockFaceCullingEnabled;
}
@Redirect(method = "buildDrawBatches", at = @At(value = "INVOKE", target = "Lme/jellysquid/mods/sodium/client/render/chunk/ChunkGraphicsState;getModelPart(Lme/jellysquid/mods/sodium/client/model/quad/properties/ModelQuadFacing;)Lme/jellysquid/mods/sodium/client/gl/util/ElementRange;", ordinal = 0))
public ElementRange cullleaves$fixTransparentBlockFaceCulling(ChunkGraphicsState state, ModelQuadFacing facing) {
if (doFix) {
long indexOffset = state.getIndexSegment().getOffset();
int baseVertex = state.getVertexSegment().getOffset() / this.vertexFormat.getStride();
for (ModelQuadFacing direction : ModelQuadFacing.DIRECTIONS) {
this.addDrawCall(state.getModelPart(direction), indexOffset, baseVertex);
}
}
return state.getModelPart(ModelQuadFacing.UNASSIGNED);
}
}