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Celestria 1.0.0 - First release!
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@@ -3,6 +3,7 @@ package eu.midnightdust.celestria.render;
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import com.mojang.blaze3d.systems.RenderSystem;
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import eu.midnightdust.celestria.Celestria;
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import eu.midnightdust.celestria.CelestriaClient;
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import eu.midnightdust.celestria.config.CelestriaConfig;
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import eu.midnightdust.lib.util.MidnightMathUtil;
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import net.minecraft.client.render.*;
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import net.minecraft.client.util.math.MatrixStack;
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@@ -13,7 +14,7 @@ import net.minecraft.util.math.Vec3f;
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public class ShootingStarRenderer {
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public void renderShootingStar(ClientWorld world, MatrixStack matrices) {
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if (world != null && CelestriaClient.shootingStarProgress > 0) {
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if (world != null && CelestriaConfig.enableShootingStars && CelestriaClient.shootingStarProgress > 0) {
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world.getProfiler().swap("shooting_star");
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matrices.push();
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matrices.multiply(Vec3f.POSITIVE_Y.getDegreesQuaternion(MidnightMathUtil.isEven(CelestriaClient.shootingStarType) ? CelestriaClient.shootingStarY + CelestriaClient.shootingStarProgress : CelestriaClient.shootingStarY - CelestriaClient.shootingStarProgress));
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