Files
Blur/src/main/java/eu/midnightdust/blur/mixin/MixinScreen.java
Martin Prokoph 853f137d0c Another big step towards Blur+
- Added rainbow mode!
- Allow gradients to be rotated
- Add many new animation curves
- Update to 1.20.5
2024-04-29 15:10:43 +02:00

84 lines
3.4 KiB
Java
Executable File

package eu.midnightdust.blur.mixin;
import eu.midnightdust.blur.config.BlurConfig;
import net.minecraft.client.MinecraftClient;
import net.minecraft.client.gui.DrawContext;
import net.minecraft.text.Text;
import org.spongepowered.asm.mixin.Final;
import org.spongepowered.asm.mixin.Mixin;
import org.spongepowered.asm.mixin.Shadow;
import org.spongepowered.asm.mixin.injection.At;
import org.spongepowered.asm.mixin.injection.Constant;
import org.spongepowered.asm.mixin.injection.Inject;
import org.spongepowered.asm.mixin.injection.ModifyConstant;
import eu.midnightdust.blur.Blur;
import net.minecraft.client.gui.screen.Screen;
import org.spongepowered.asm.mixin.injection.callback.CallbackInfo;
@Mixin(Screen.class)
public abstract class MixinScreen {
@Shadow protected MinecraftClient client;
@Shadow @Final protected Text title;
@Shadow public abstract void renderInGameBackground(DrawContext context);
@Shadow public int width;
@Shadow public int height;
@Inject(at = @At("HEAD"), method = "render")
public void blur$processScreenChange(DrawContext context, int mouseX, int mouseY, float delta, CallbackInfo ci) {
if (!Blur.doTest && Blur.screenChanged) { // After the tests for blur and background color have been completed
Blur.onScreenChange();
Blur.screenChanged = false;
}
if (Blur.start >= 0 && !Blur.screenHasBlur && Blur.prevScreenHasBlur) { // Fade out in non-blurred screens
this.client.gameRenderer.renderBlur(delta);
this.client.getFramebuffer().beginWrite(false);
if (Blur.prevScreenHasBackground && !Blur.renderRotatedGradient(context, width, height)) context.fillGradient(0, 0, width, height, Blur.getBackgroundColor(false), Blur.getBackgroundColor(true));
}
Blur.doTest = false; // Set the test state to completed, as tests will happen in the same tick.
}
@Inject(at = @At("HEAD"), method = "renderInGameBackground")
public void blur$getBackgroundEnabled(DrawContext context, CallbackInfo ci) {
Blur.screenHasBackground = true; // Test if the screen has a background
}
@Inject(at = @At("HEAD"), method = "applyBlur")
public void blur$getBlurEnabled(float delta, CallbackInfo ci) {
Blur.screenHasBlur = true; // Test if the screen has blur
}
@Inject(at = @At("HEAD"), method = "renderDarkening(Lnet/minecraft/client/gui/DrawContext;IIII)V", cancellable = true)
public void blur$applyGradient(DrawContext context, int x, int y, int width, int height, CallbackInfo ci) {
if (BlurConfig.useGradient) { // Replaces the background texture with a gradient
renderInGameBackground(context);
ci.cancel();
}
}
@ModifyConstant(
method = "renderInGameBackground",
constant = @Constant(intValue = -1072689136))
private int blur$getFirstBackgroundColor(int color) {
return Blur.getBackgroundColor(false);
}
@ModifyConstant(
method = "renderInGameBackground",
constant = @Constant(intValue = -804253680))
private int blur$getSecondBackgroundColor(int color) {
return Blur.getBackgroundColor(true);
}
@Inject(at = @At("HEAD"), method = "renderInGameBackground", cancellable = true)
public void blur$rotatedGradient(DrawContext context, CallbackInfo ci) {
if (Blur.renderRotatedGradient(context, width, height)) ci.cancel();
}
}