mirror of
https://github.com/Motschen/Blur.git
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Add blur fade-in
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@@ -4,7 +4,7 @@
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],
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"passes": [
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{
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"name": "blur",
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"name": "fade_in_blur",
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"intarget": "minecraft:main",
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"outtarget": "swap",
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"uniforms": [
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@@ -19,7 +19,7 @@
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]
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},
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{
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"name": "blur",
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"name": "fade_in_blur",
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"intarget": "swap",
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"outtarget": "minecraft:main",
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"uniforms": [
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@@ -34,7 +34,7 @@
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]
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},
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{
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"name": "blur",
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"name": "fade_in_blur",
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"intarget": "minecraft:main",
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"outtarget": "swap",
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"uniforms": [
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@@ -49,7 +49,7 @@
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]
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},
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{
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"name": "blur",
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"name": "fade_in_blur",
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"intarget": "swap",
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"outtarget": "minecraft:main",
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"uniforms": [
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@@ -0,0 +1,33 @@
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#version 120
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uniform sampler2D DiffuseSampler;
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varying vec2 texCoord;
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varying vec2 oneTexel;
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uniform vec2 InSize;
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uniform vec2 BlurDir;
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uniform float Radius;
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uniform float Progress;
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void main() {
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vec4 blurred = vec4(0.0);
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float totalStrength = 0.0;
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float totalAlpha = 0.0;
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float totalSamples = 0.0;
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float progRadius = floor(Radius * Progress);
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for(float r = -progRadius; r <= progRadius; r += 1.0) {
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vec4 sample = texture2D(DiffuseSampler, texCoord + oneTexel * r * BlurDir);
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// Accumulate average alpha
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totalAlpha = totalAlpha + sample.a;
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totalSamples = totalSamples + 1.0;
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// Accumulate smoothed blur
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float strength = 1.0 - abs(r / progRadius);
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totalStrength = totalStrength + strength;
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blurred = blurred + sample;
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}
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gl_FragColor = vec4(blurred.rgb / (progRadius * 2.0 + 1.0), totalAlpha);
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}
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@@ -0,0 +1,21 @@
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{
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"blend": {
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"func": "add",
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"srcrgb": "one",
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"dstrgb": "zero"
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},
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"vertex": "sobel",
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"fragment": "fade_in_blur",
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"attributes": [ "Position" ],
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"samplers": [
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{ "name": "DiffuseSampler" }
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],
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"uniforms": [
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{ "name": "ProjMat", "type": "matrix4x4", "count": 16, "values": [ 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0 ] },
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{ "name": "InSize", "type": "float", "count": 2, "values": [ 1.0, 1.0 ] },
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{ "name": "OutSize", "type": "float", "count": 2, "values": [ 1.0, 1.0 ] },
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{ "name": "BlurDir", "type": "float", "count": 2, "values": [ 1.0, 1.0 ] },
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{ "name": "Radius", "type": "float", "count": 1, "values": [ 5.0 ] },
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{ "name": "Progress", "type": "float", "count": 1, "values": [ 0.0 ] }
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]
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}
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