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https://github.com/Motschen/Blur.git
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feat: various improvements
- Update to MidnightLib 1.7.0 and use its features to make the config screen more reliable - Fix background gradient being opaque briefly when fading out while not in a world - Fix 1.21.5 compat (still compatible with 1.21.4 as well :D)
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@@ -23,7 +23,8 @@ public class Blur {
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public static boolean doFade = false;
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public static void onRender(DrawContext context, int width, int height, MinecraftClient client) {
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static float lastDelta;
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public static void onRender(DrawContext context, int width, int height, MinecraftClient client, float delta) {
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if (!BlurInfo.doTest && BlurInfo.screenChanged) { // After the tests for blur and background color have been completed
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Blur.onScreenChange();
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BlurInfo.screenChanged = false;
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@@ -31,9 +32,9 @@ public class Blur {
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if (BlurInfo.start >= 0 && !BlurInfo.screenHasBlur && BlurInfo.prevScreenHasBlur) { // Fade out in non-blurred screens
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client.gameRenderer.renderBlur();
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client.getFramebuffer().beginWrite(false);
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if (BlurInfo.prevScreenHasBackground) Blur.renderRotatedGradient(context, width, height);
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if (BlurInfo.prevScreenHasBackground && BlurConfig.useGradient && lastDelta != delta) Blur.renderRotatedGradient(context, width, height);
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lastDelta = delta;
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}
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BlurInfo.doTest = false; // Set the test state to completed, as tests will happen in the same tick.
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}
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@@ -78,10 +79,7 @@ public class Blur {
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int b = (col.getRGB() >> 8) & 0xFF;
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int g = col.getRGB() & 0xFF;
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float prog = progress;
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a *= prog;
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r *= prog;
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g *= prog;
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b *= prog;
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a *= prog; r *= prog; g *= prog; b *= prog;
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return a << 24 | r << 16 | b << 8 | g;
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}
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public static int getRotation() {
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