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fix: improve gradient handling
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@@ -24,6 +24,6 @@ public class MixinHandledScreen extends Screen {
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}
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@Inject(at = @At("HEAD"), method = "render")
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public void blur$processScreenChange(DrawContext context, int mouseX, int mouseY, float delta, CallbackInfo ci) {
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if (PlatformFunctions.getPlatformName().equals("neoforge")) Blur.onRender(context, width, height, this.client, delta);
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if (PlatformFunctions.getPlatformName().equals("neoforge")) Blur.onRender();
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}
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}
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