Add mod compatibility and edge-case handling

Why does every mod have to do things differently :((
This commit is contained in:
Martin Prokoph
2024-12-05 20:12:18 +01:00
parent 5b3b311ca2
commit f3d4bb69fc
1142 changed files with 13381 additions and 129 deletions

View File

@@ -11,7 +11,12 @@ import shutil
from PIL import Image
from distutils.dir_util import copy_tree
def autoGen(notint_overrides):
def autoGen(jsonData):
notint_overrides = jsonData["noTint"]
block_texture_overrides = jsonData["blockTextures"]
overlay_textures = jsonData["overlayTextures"]
block_id_overrides = jsonData["blockIds"]
leaves_with_carpet = jsonData["leavesWithCarpet"]
print("Generating assets...")
if (os.path.exists("./assets")): shutil.rmtree("./assets")
copy_tree("./base/assets/", "./assets/")
@@ -20,8 +25,14 @@ def autoGen(notint_overrides):
for infile in files:
if infile.endswith(".png") and (len(root.split("/")) > 3):
namespace = root.split("/")[3]
block_id = infile.replace(".png", "")
print(namespace+":"+block_id)
block_name = infile.replace(".png", "")
if (namespace+":block/"+block_name) in overlay_textures.values(): continue # We don't want to generate assets for overlay textures
print(namespace+":"+block_name)
texture_prefix = ""
if (len(root.split("/")) > 6):
texture_prefix = root.split("/")[6]+"/"
print("-> Prefix: "+ texture_prefix);
# Generate textures
outfolder = root.replace("assets", "").replace("input", "assets")
@@ -50,17 +61,49 @@ def autoGen(notint_overrides):
except IOError:
print("Error while generating texture for '%s'" % infile)
# Generate blockstates & models
# Set block id and apply overrides
block_id = namespace+":"+block_name
if block_id in block_id_overrides:
block_id = block_id_overrides[block_id]
# Set texture id and apply overrides
texture_id = namespace+":block/"+block_name
has_texture_override = (block_id) in block_texture_overrides
if has_texture_override:
texture_id = block_texture_overrides[block_id]
print ("-> Texture Override: "+texture_id)
else:
if (texture_prefix != ""):
texture_id = namespace+":block/"+texture_prefix+block_name
base_model = "leaves"
# Check if the block appears in the notint overrides
if (namespace+":"+block_id) in notint_overrides:
generateBlockstateAndModel(namespace, block_id, True)
generateItemModel(namespace, block_id)
hasNoTint = block_id in notint_overrides
if hasNoTint:
base_model = "leaves_notint"
print ("-> No tint")
else:
generateBlockstateAndModel(namespace, block_id, False)
def generateBlockstateAndModel(mod_namespace, block_name, notint):
# Check if the block has an additional overlay texture
overlay_texture_id = ""
if block_id in overlay_textures:
base_model = "leaves_overlay"
overlay_texture_id = overlay_textures[block_id]
print ("-> Has overlay texture: "+overlay_texture_id)
# Generate blockstates & models
generateBlockstateAndModel(block_id, base_model, texture_id, overlay_texture_id)
generateItemModel(block_id, has_texture_override)
if (block_id) in leaves_with_carpet:
carpet_id = leaves_with_carpet[block_id]
generateCarpetAssets(carpet_id, hasNoTint, texture_id)
print (f"-> Also generating leaf carpet: {carpet_id}")
def generateBlockstateAndModel(block_id, base_model, texture_id, overlay_texture_id):
mod_namespace = block_id.split(":")[0]
block_name = block_id.split(":")[1]
# Create structure for blockstate file
block_state_file = f"assets/{mod_namespace}/blockstates/{block_name}.json"
@@ -86,34 +129,79 @@ def generateBlockstateAndModel(mod_namespace, block_name, notint):
if not os.path.exists("assets/{}/models/block/".format(mod_namespace)):
os.makedirs("assets/{}/models/block/".format(mod_namespace))
base_model = "leaves"
if (notint):
base_model = "leaves_notint"
# Create the four individual leaf models
for i in range(1, 5):
# Create structure for block model file
block_model_file = f"assets/{mod_namespace}/models/block/{block_name}{i}.json"
block_model_data = {
"parent": f"block/{base_model}{i}",
"parent": f"betterleaves:block/{base_model}{i}",
"textures": {
"all": f"{mod_namespace}:block/{block_name}"
"all": f"{texture_id}"
}
}
if (overlay_texture_id != ""):
block_model_data["textures"]["overlay"] = overlay_texture_id
with open(block_model_file, "w") as f:
json.dump(block_model_data, f, indent=4)
def generateItemModel(mod_namespace, block_name):
def generateItemModel(block_id, override_block_texture=False):
mod_namespace = block_id.split(":")[0]
block_name = block_id.split(":")[1]
# Create models folder if it doesn't exist already
if not os.path.exists("assets/{}/models/item/".format(mod_namespace)):
os.makedirs("assets/{}/models/item/".format(mod_namespace))
item_model_file = f"assets/{mod_namespace}/models/item/{block_name}.json"
item_model_data = {
"parent": f"{mod_namespace}:block/{block_name}1"
}
if override_block_texture: # Used for items that have a different texture than the block model
item_model_data = {
"parent": f"{mod_namespace}:block/{block_name}1",
"textures": {
"all": f"{mod_namespace}:block/{block_name}"
}
}
else: # By default, the regular block model is used
item_model_data = {
"parent": f"{mod_namespace}:block/{block_name}1"
}
with open(item_model_file, "w") as f:
json.dump(item_model_data, f, indent=4)
def generateCarpetAssets(carpet_id, notint, texture_id):
mod_namespace = carpet_id.split(":")[0]
block_name = carpet_id.split(":")[1]
# Create structure for blockstate file
block_state_file = f"assets/{mod_namespace}/blockstates/{block_name}.json"
block_state_data = {
"variants": {
"": []
}
}
# Add four rotations for the carpet model
block_state_data["variants"][""] += { "model": f"{mod_namespace}:block/{block_name}" }, { "model": f"{mod_namespace}:block/{block_name}", "y": 90 }, { "model": f"{mod_namespace}:block/{block_name}", "y": 180 }, { "model": f"{mod_namespace}:block/{block_name}", "y": 270 },
# Write blockstate file
with open(block_state_file, "w") as f:
json.dump(block_state_data, f, indent=4)
base_model = "leaf_carpet"
if (notint):
base_model = "leaf_carpet_notint"
# Create structure for block model file
block_model_file = f"assets/{mod_namespace}/models/block/{block_name}.json"
block_model_data = {
"parent": f"betterleaves:block/{base_model}",
"textures": {
"wool": f"{texture_id}"
}
}
with open(block_model_file, "w") as f:
json.dump(block_model_data, f, indent=4)
# See https://stackoverflow.com/a/1855118
def zipdir(path, ziph):
# ziph is zipfile handle
@@ -150,6 +238,6 @@ if __name__ == '__main__':
data = json.load(f)
f.close()
autoGen(data['noTint']);
autoGen(data);
makeZip(args.version);