mirror of
https://github.com/TeamMidnightDust/BetterLeavesLite.git
synced 2025-12-14 11:45:09 +01:00
Improve script using classes
This commit is contained in:
158
gen_pack.py
158
gen_pack.py
@@ -17,6 +17,33 @@ def printGreen(out): print("\033[92m{}\033[00m".format(out))
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def printCyan(out): print("\033[96m{}\033[00m" .format(out))
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def printOverride(out): print(" -> {}".format(out))
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class LeafBlock:
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def __init__(self, namespace, block_name, texture_name):
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self.namespace = namespace
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self.block_name = block_name
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self.texture_name = texture_name
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base_model = "leaves"
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has_carpet = False
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has_no_tint = False
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use_legacy_model = False
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texture_prefix = ""
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overlay_texture_id = ""
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block_id_override = None
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texture_id_override = None
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dynamictrees_namespace = None
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def getId(self):
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if (self.block_id_override != None): return self.block_id_override
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return self.namespace+":"+self.block_name
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def getTextureId(self):
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if (self.texture_id_override != None): return self.texture_id_override
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return self.namespace+":block/"+self.texture_prefix+self.texture_name
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class CarpetBlock:
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def __init__(self, carpet_id, leaf):
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self.carpet_id = carpet_id
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self.leaf = leaf
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if (leaf.has_no_tint): self.base_model = "leaf_carpet_notint"
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base_model = "leaf_carpet"
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# This is where the magic happens
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def autoGen(jsonData, args):
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notint_overrides = jsonData["noTint"]
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@@ -36,83 +63,78 @@ def autoGen(jsonData, args):
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for root, dirs, files in os.walk("./input/assets"):
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for infile in files:
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if infile.endswith(".png") and (len(root.split("/")) > 3):
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namespace = root.split("/")[3]
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texture_name = infile.replace(".png", "")
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block_name = texture_name
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leaf = LeafBlock(root.split("/")[3], texture_name, texture_name)
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# Handle leaf textures in subfolders
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texture_prefix = ""
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if (len(root.split("/")) > 6):
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texture_prefix = root.split("/")[6]+"/"
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if (block_name == "leaves"): # For mods that use a structure like "texture/woodtype/leaves.png"
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block_name = texture_prefix.replace("/", "_")+block_name
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printGreen(namespace+":"+block_name)
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printOverride("Auto-redirected from "+namespace+":"+texture_name)
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leaf.texture_prefix = root.split("/")[6]+"/"
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if (leaf.block_name == "leaves"): # For mods that use a structure like "texture/woodtype/leaves.png"
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leaf.block_name = leaf.texture_prefix.replace("/", "_")+leaf.block_name
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printGreen(leaf.getId())
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printOverride("Auto-redirected from "+leaf.getId())
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else: # For mods that use a structure like "texture/natural/some_leaves.png"
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printGreen(namespace+":"+block_name)
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printOverride("Prefix: "+ texture_prefix);
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else: printGreen(namespace+":"+block_name)
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printGreen(leaf.getId())
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printOverride("Prefix: "+ leaf.texture_prefix);
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else: printGreen(leaf.getId())
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# We don't want to generate assets for overlay textures
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if (namespace+":block/"+texture_prefix+texture_name) in overlay_textures.values():
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if (leaf.getTextureId()) in overlay_textures.values():
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printOverride("Skipping overlay texture")
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continue
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texture = Image.open(os.path.join(root, infile))
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use_legacy_model = texture.size[0] != texture.size[1]
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if use_legacy_model: printOverride("Animated – using legacy model")
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leaf.use_legacy_model = texture.size[0] != texture.size[1]
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if leaf.use_legacy_model: printOverride("Animated – using legacy model")
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if args.legacy:
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use_legacy_model = True
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leaf.use_legacy_model = True
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printOverride("Using legacy model as requested")
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# Generate texture
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if not use_legacy_model: generateTexture(root, infile)
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if not leaf.use_legacy_model: generateTexture(root, infile)
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# Set block id and apply overrides
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block_id = namespace+":"+block_name
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if block_id in block_id_overrides:
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block_id = block_id_overrides[block_id]
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printOverride("ID Override: "+block_id)
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if leaf.getId() in block_id_overrides:
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leaf.block_id_override = block_id_overrides[leaf.getId()]
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printOverride("ID Override: "+leaf.getId())
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# Set texture id and apply overrides
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texture_id = namespace+":block/"+texture_prefix+texture_name
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has_texture_override = (block_id) in block_texture_overrides
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has_texture_override = (leaf.getId()) in block_texture_overrides
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if has_texture_override:
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texture_id = block_texture_overrides[block_id]
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printOverride("Texture Override: "+texture_id)
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leaf.texture_id_override = block_texture_overrides[leaf.getId()]
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printOverride("Texture Override: "+leaf.getTextureId())
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base_model = "leaves"
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# Check if the block appears in the notint overrides
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hasNoTint = block_id in notint_overrides
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if use_legacy_model:
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base_model = "leaves_legacy"
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elif hasNoTint:
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base_model = "leaves_notint"
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leaf.has_no_tint = leaf.getId() in notint_overrides
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if leaf.use_legacy_model:
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leaf.base_model = "leaves_legacy"
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elif leaf.has_no_tint:
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leaf.base_model = "leaves_notint"
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printOverride("No tint")
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# Check if the block has an additional overlay texture
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overlay_texture_id = ""
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if block_id in overlay_textures:
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base_model = "leaves_overlay"
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overlay_texture_id = overlay_textures[block_id]
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printOverride("Has overlay texture: "+overlay_texture_id)
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if leaf.getId() in overlay_textures:
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leaf.base_model = "leaves_overlay"
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leaf.overlay_texture_id = overlay_textures[leaf.getId()]
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printOverride("Has overlay texture: "+leaf.overlay_texture_id)
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# Check if the block has a dynamic trees addon namespace
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dynamictrees_namespace = None
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if (namespace) in dynamictrees_namespaces:
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dynamictrees_namespace = dynamictrees_namespaces[namespace]
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if (leaf.namespace) in dynamictrees_namespaces:
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leaf.dynamictrees_namespace = dynamictrees_namespaces[leaf.namespace]
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# Generate blockstates & models
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generateBlockstate(block_id, dynamictrees_namespace)
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generateBlockModels(block_id, base_model, texture_id, overlay_texture_id)
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generateItemModel(block_id, has_texture_override)
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generateBlockstate(leaf)
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generateBlockModels(leaf)
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generateItemModel(leaf, has_texture_override)
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# Certain mods contain leaf carpets.
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# Because we change the leaf texture, we need to fix the carpet models.
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if (block_id) in leaves_with_carpet:
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carpet_id = leaves_with_carpet[block_id]
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generateCarpetAssets(carpet_id, hasNoTint, texture_id)
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printOverride(f"Generating leaf carpet: {carpet_id}")
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if (leaf.getId()) in leaves_with_carpet:
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carpet = CarpetBlock(leaves_with_carpet[leaf.getId()], leaf)
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generateCarpetAssets(carpet)
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printOverride(f"Generating leaf carpet: {carpet.carpet_id}")
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filecount += 1
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# End of autoGen
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@@ -202,9 +224,9 @@ def generateTexture(root, infile):
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print("Error while generating texture for '%s'" % infile)
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def generateBlockstate(block_id, dynamictrees_namespace):
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mod_namespace = block_id.split(":")[0]
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block_name = block_id.split(":")[1]
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def generateBlockstate(leaf):
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mod_namespace = leaf.getId().split(":")[0]
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block_name = leaf.getId().split(":")[1]
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# Create structure for blockstate file
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block_state_file = f"assets/{mod_namespace}/blockstates/{block_name}.json"
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@@ -225,18 +247,18 @@ def generateBlockstate(block_id, dynamictrees_namespace):
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json.dump(block_state_data, f, indent=4)
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# Do the same for the dynamic trees namespace
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if dynamictrees_namespace != None:
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dyntrees_block_state_file = f"assets/{dynamictrees_namespace}/blockstates/{block_name}.json"
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os.makedirs("assets/{}/blockstates/".format(dynamictrees_namespace), exist_ok=True)
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if leaf.dynamictrees_namespace != None:
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dyntrees_block_state_file = f"assets/{leaf.dynamictrees_namespace}/blockstates/{block_name}.json"
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os.makedirs("assets/{}/blockstates/".format(leaf.dynamictrees_namespace), exist_ok=True)
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# Write blockstate file
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with open(dyntrees_block_state_file, "w") as f:
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json.dump(block_state_data, f, indent=4)
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def generateBlockModels(block_id, base_model, texture_id, overlay_texture_id):
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mod_namespace = block_id.split(":")[0]
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block_name = block_id.split(":")[1]
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def generateBlockModels(leaf):
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mod_namespace = leaf.getId().split(":")[0]
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block_name = leaf.getId().split(":")[1]
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# Create models folder if it doesn't exist already
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os.makedirs("assets/{}/models/block/".format(mod_namespace), exist_ok=True)
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@@ -245,22 +267,22 @@ def generateBlockModels(block_id, base_model, texture_id, overlay_texture_id):
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# Create structure for block model file
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block_model_file = f"assets/{mod_namespace}/models/block/{block_name}{i}.json"
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block_model_data = {
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"parent": f"betterleaves:block/{base_model}{i}",
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"parent": f"betterleaves:block/{leaf.base_model}{i}",
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"textures": {
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"all": f"{texture_id}"
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"all": f"{leaf.getTextureId()}"
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}
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}
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# Add overlay texture on request
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if (overlay_texture_id != ""):
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block_model_data["textures"]["overlay"] = overlay_texture_id
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if (leaf.overlay_texture_id != ""):
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block_model_data["textures"]["overlay"] = leaf.overlay_texture_id
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# Write block model file
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with open(block_model_file, "w") as f:
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json.dump(block_model_data, f, indent=4)
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def generateItemModel(block_id, override_block_texture=False):
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mod_namespace = block_id.split(":")[0]
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block_name = block_id.split(":")[1]
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def generateItemModel(leaf, override_block_texture=False):
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mod_namespace = leaf.getId().split(":")[0]
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block_name = leaf.getId().split(":")[1]
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# Create models folder if it doesn't exist already
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os.makedirs("assets/{}/models/item/".format(mod_namespace), exist_ok=True)
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@@ -282,9 +304,9 @@ def generateItemModel(block_id, override_block_texture=False):
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with open(item_model_file, "w") as f:
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json.dump(item_model_data, f, indent=4)
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def generateCarpetAssets(carpet_id, notint, texture_id):
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mod_namespace = carpet_id.split(":")[0]
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block_name = carpet_id.split(":")[1]
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def generateCarpetAssets(carpet):
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mod_namespace = carpet.carpet_id.split(":")[0]
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block_name = carpet.carpet_id.split(":")[1]
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# Create structure for blockstate file
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block_state_file = f"assets/{mod_namespace}/blockstates/{block_name}.json"
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@@ -300,16 +322,12 @@ def generateCarpetAssets(carpet_id, notint, texture_id):
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with open(block_state_file, "w") as f:
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json.dump(block_state_data, f, indent=4)
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base_model = "leaf_carpet"
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if (notint):
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base_model = "leaf_carpet_notint"
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# Create structure for block model file
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block_model_file = f"assets/{mod_namespace}/models/block/{block_name}.json"
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block_model_data = {
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"parent": f"betterleaves:block/{base_model}",
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"parent": f"betterleaves:block/{carpet.base_model}",
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"textures": {
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"wool": f"{texture_id}"
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"wool": f"{carpet.leaf.getTextureId()}"
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}
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}
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# Save the carpet block model file
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