#pragma once #include #include #include #include #include #include "color.hpp" using std::cin; using std::cout; using std::endl; using std::string; using std::vector; /** * Get a list of all files in the specified directory, sorted alphabetically. * * This is used to progress through the worlds in the correct order. * * @param dir The directory to get the file names from * @param extension The file extension to filter by * @return A list of all filtered file names in the specified directory, sorted alphabetically. */ vector getOrderedFileNames(string dir, string extension) { vector worlds; // This used to be elegant and iterate over all files in the worlds directory, // but because of the weird restriction with no folders being allowed, we just filter the files based on their extension. for (auto & entry : std::filesystem::directory_iterator(dir)) { if (static_cast(entry.path()).ends_with(extension)) worlds.push_back(entry.path()); } // We use this to sort the worlds alphabetically, so that the game progresses in the correct order. std::sort( worlds.begin(), worlds.end(), [](string a, string b) { return a < b; }); return worlds; } /** * Reads the given file and returns its content as a vector of strings. * Each string represents a line in the file. * * @param fileLocation The location of the file to read. * @return The content of the file as a vector of strings. */ vector readFileAsVector(const string& fileLocation) { vector lines; std::ifstream file(fileLocation); // Read the file line by line string line; while (std::getline(file, line)) { lines.push_back(line); } file.close(); return lines; } /** * Prints the content of a file into the console line by line. * * We use this to print our death and victory screens. * * @param fileLocation Path to the file to be printed. * @param color Color to be used for the output. */ void printFile(string fileLocation, Color color) { cout << color; vector file = readFileAsVector(fileLocation); for (unsigned int y = 0; y < file.size(); y++) { cout << file.at(y) << endl; } }